Mobile System Design

By the author of the Mobile System Design and Swift in Depth books
Tjeerd in 't Veen

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Tjeerd in 't Veen

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6 Mistakes That Slow Down Mobile Feature Development

Wed, 9 Jul 2025, reading time: 12 minutes

After years of mobile development, I’ve noticed that most feature development slowdowns stem from fundamental thinking mistakes rather than technical knowledge gaps.

These aren’t just implementation bugs. They’re problematic approaches that reveal how developers think about mobile systems.

Here are the six mistakes I see that consistently slow down feature development. I’ll also add some tips to prevent these problems for happening.

Whether you’re preparing for interviews or building real-world features, these tips are designed to help you think more clearly about what you’re building.

1. Jumping to implementation without understanding real requirements

The mistake
Developers see a feature request like “add photo sharing” and immediately start discussing REST APIs, design patterns, and UI components without digging into what the feature actually needs to accomplish.

Why it slows down development
You can’t architect a solution until you understand the problem. Without clear requirements, you’ll build the wrong thing, then spend weeks refactoring when the real needs become clear.

The better approach

  • Ask about success: “What does success look like? Who are the users, and what’s the most critical thing to deliver first?”
  • Ask about user scenarios: “Is this for quick casual sharing or professional photography?”
  • Understand usage patterns: “Do users typically share immediately or batch photos later?”
  • Clarify business requirements: “What happens if a user shares screenshots instead of photos?”
  • Consider technical constraints: “Are we targeting low-end devices or high-end only? Do we resume partially uploaded data?”

Warning signs
Starting to code immediately after reading a ticket, without asking clarifying questions about user behavior, business requirements, or success metrics.


2. Seeing only the UI layer: The “What You See Is What You Get” fallacy

The mistake
Developers look at a mockup and think the feature IS the UI. They focus on screens and user interactions without considering the invisible program that makes everything work, such as business logic, data flow, background processing, and state management.

Why it slows down development
The UI is just the visible tip of the iceberg. When you don’t plan for state management, background tasks, and data consistency upfront, you’ll hit walls later that require major refactoring.

The better approach

  • Start with data flow and state management before UI
  • Identify what needs to happen when the app isn’t visible
  • Consider the app lifecycle: What persists when the app is killed?
  • Think about business logic independently from presentation logic
  • Plan for state transitions and edge cases

Warning signs
Feature plans that only show UI screens connected to APIs, with no mention of business logic, local storage, or background processing.

To learn more about this, check out: What if your feature was a Command Line Tool?


3. Dogmatic pattern application: “We Always Use MVVM”

The mistake
Developers pick a pattern (MVVM, MVI, Clean Architecture) and force-fit every problem into it, regardless of whether it’s appropriate for the specific use case.

Why it slows down development
Patterns are tools, not rules. Using the wrong pattern creates unnecessary complexity that makes features harder to implement, test, and debug. A simple settings screen doesn’t need the same architecture as a real-time chat feature.

The better approach

  • Understand why patterns exist and what problems they solve
  • Don’t use overly complicated patterns just because they are trendy
  • Choose patterns based on specific requirements: testability, complexity, team size
  • Align on patterns and architectures. But, be willing to use different patterns for different parts (e.g. modules) of the app
  • Consider trade-offs: “I’m using MVVM here because… but for this simpler screen, I’d use…”

Warning signs
Applying the same architectural pattern to every feature without considering if it fits the complexity and requirements of that specific feature.


4. Over-engineering simple problems

The mistake
Creating elaborate abstractions, multiple layers of indirection, and complex routing systems for straightforward features. Building a “scalable” architecture for a feature that may never need to scale.

Why it slows down development
Over-engineering creates cognitive overhead that makes features take longer to implement and debug. Simple bugs become complex investigations when buried under unnecessary abstractions.

The better approach

  • Start simple and refactor when complexity is justified
  • Ask yourself ‘What problem does this abstraction solve?’
  • Consider team size and maintenance burden
  • Build for current requirements, not imaginary future ones
  • Know when to break your own rules

Warning signs
Developers saying “This will be useful later”.

Finding the right balance in abstractions is a lifelong skill. But there are ways to get great at this. Check out the Mobile System Design book for structured approaches you can take .


5. Focusing only on the happy path

The mistake
Designing for the happy path without considering what happens when things go wrong. Not thinking about network failures, background processing issues, or synchronization conflicts.

Why it slows down development
Handling failures gracefully is a crucial part of good software design. When you don’t plan for errors or edge cases upfront, you’ll spend weeks later adding retry logic, offline handling, and error states after users start reporting issues.

The better approach

  • Always ask “What if this fails?” for every operation
  • Plan for offline scenarios and background processing
  • Think about data consistency and conflict resolution
  • Design retry mechanisms and failure recovery

Warning signs
Feature specifications that only describe the happy path, with no mention of error handling, offline scenarios, or what happens when operations fail.

To learn more about finding edge cases, check out Receiving designs as a developer .


6. Not considering whether an operation should be async

The mistake
Developers don’t always think carefully about whether an operation should be synchronous or asynchronous. After a user presses a button, developers either default to blocking the UI until a network call finishes, or they make operations async without realizing that async operations require much more complex error handling, retry logic, and user notification systems.

Why it slows down development
Once you make an operation asynchronous, you’ve signed up for handling a lot more complexity. You need to consider retry mechanisms, failure notifications, progress tracking, and ways to handle UI updates when multiple async operations interact. Many developers underestimate this complexity and end up spending weeks building robust async systems they didn’t plan for.

The better approach

  • Consider the user mental model: Do they expect to wait, or do they expect it to happen in the background?
  • Consider synchronous vs asynchronous operations carefully
  • If going async, plan upfront for: retry logic, failure handling, progress indication, and conflict resolution
  • Remember that async operations often need persistence (what if the app gets killed?)

Warning signs
Making operations async without planning for the additional complexity of error handling and retries. Or blocking the UI unnecessarily because async seems “too complicated.”


Conclusion

Now you know six thinking traps that slows down mobile feature development.

Once you’re aware of these patterns, you can catch yourself before falling into them. The best mobile developers ask clarifying questions, plan for edge cases, and communicate their architectural decisions clearly.

Your next feature will go smoother if you focus on understanding the problem first, thinking beyond just the UI, and being honest about trade-offs. You don’t need to have perfect architecture immediately. You just need to think through problems systematically and communicate your decisions.

Most importantly, don’t overthink it. The best mobile architectures often start simple and evolve. Keep this in mind, and you’ll build features faster while avoiding the complexity traps that bog down so many development cycles.

The Mobile System Design book bundle

Want to level up your architecture skills or prepare for tough system design interviews? The Mobile System Design book bundle gives you practical tools and real-world insights to help you grow as a mobile engineer.

It includes the Quick Reference Cheat Sheet to help you land the job, and the full books to help you thrive in it.

Mobile System Design Book Collection

Trusted by engineers at Facebook, New York Times, and more!

I am the author of these books, but you may also know me from the highly-rated Swift in Depth book.

Even if you're a senior or staff-level engineer, I am confident you'll get a lot out of it.

It covers topics in depth such as:

  • Tackle system design interviews with confidence
  • Scale apps and teams without sacrificing speed
  • Avoid over-engineering with practical patterns
  • Use dependency injection without the framework bloat
  • Deliver features faster with fewer mistakes
  • Seamlessly integrate design systems into real-world apps

... and much more!

Get the Mobile System Design book bundle

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Written by

Tjeerd in 't Veen has a background in product development inside startups, agencies, and enterprises. His roles included being a staff engineer at Twitter (before X) and iOS Tech Lead at ING Bank.

He is the author of the Mobile System Design and Swift in Depth books.